![]() There are also some hard to reach important checkmarks (like for mip map control or backface culling). Workflow wise Blender wins by a landmile: No node-based materials in Marmoset, whole interface slows down when the scene gets complex so even selection or rearrangement of the UI becomes tricky, no ‘Merge’ feature for scenes (I lost count of how often I requested that), thus combining already set up scenes is cumbersome. And I think in comparison Eevee can’t currently do anisotropic highlights, nor does the skin shader look as nice. ![]() Also some shader features like parallax and displacement shader features are very welcome. Overall Marmoset looks noticeably ‘sharper’. Toolbag has that box yes but gives zero control over what it does.
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